Paw Wars: The Definitive Guide


Vendors

Vendors will randomly appear in Places as you travel around on your journey. A vendor will typically offer some item or service in exchange for money. Keep in mind that vendor prices aren't linear, so the top items can be rather expensive.

Pricing for all vendor listings goes off of a "base price" that is either adjusted up or down. The current base price is $250, which means that all prices are based on that price.

The following vendors are currently enabled storage,weapons,health,accounting

storage

  • Start Open: false
  • Frequency: 20%
  • Stock: 4
  • Units: 10
  • Base Price: $1250
  • Next Unit Price Increase: 2x

weapons

  • Start Open: false
  • Frequency: 15%
  • Stock: 3
  • Units: 1
  • Base Price: $2500
  • Next Unit Price Increase: 5x

health

  • Start Open: false
  • Frequency: 10%
  • Stock: 5
  • Units: 10
  • Base Price: $1000
  • Next Unit Price Increase: 2x

accounting

  • Start Open: false
  • Frequency: 10%
  • Stock: 1
  • Units:
  • Base Price: $7500
  • Next Unit Price Increase: x


Technical Configuration Options:

game.vendors.base_price = 250
game.vendors.enabled = storage,weapons,health,accounting
---
game.vendors.storage.start_open: false
game.vendors.storage.frequency: 0.2
game.vendors.storage.stock: 4
game.vendors.storage.units: 10
game.vendors.storage.pricing.times_base: 5
game.vendors.storage.pricing.increase_rate: 2
---
game.vendors.weapons.start_open: false
game.vendors.weapons.frequency: 0.15
game.vendors.weapons.stock: 3
game.vendors.weapons.units: 1
game.vendors.weapons.pricing.times_base: 10
game.vendors.weapons.pricing.increase_rate: 5
---
game.vendors.health.start_open: false
game.vendors.health.frequency: 0.1
game.vendors.health.stock: 5
game.vendors.health.units: 10
game.vendors.health.pricing.times_base: 4
game.vendors.health.pricing.increase_rate: 2
---
game.vendors.accounting.start_open: false
game.vendors.accounting.frequency: 0.1
game.vendors.accounting.stock: 1
game.vendors.accounting.units: 
game.vendors.accounting.pricing.times_base: 30
game.vendors.accounting.pricing.increase_rate: